enable = true

spawn_type = waterside
biome = #c:is_desert / #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 100
min_distance = 3
group_size = 20 <> 50
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random

path_storage = presets/#main/bush/storage
path_settings = presets/#main/bush/bush_settings